Virtuos Labs
I joined Virtuos Labs as a Software Engineer, with a specialty in graphics programming. Virtuos is a game outsourcing studio, with Virtuos Labs being its engineering division, which also handles the developing of internal technologies to propose to their clients.
I have been tasked with the integration of on such technologies, named Hi-Res Vision. Its goal is to integrate virtualized geometry with support for non-uniform LOD geometry, similar to Unreal Engine’s Nanite. You can find more info in their GDC talk