I joined Build A Rocket Boy (also known as BARB) in August 2023 as a graphics programmer for their project Mind’s Eye, in their opening Montpellier office. The game is using Unreal Engine 5 and many of my tasks required me to delve deep into the inner workings of their rendering.

I worked mainly on fixing graphical artifacts encountered in UE5, while also implementing additional graphical features that were not available out of the box in the engine, such as world volume constraints for particles.